primary school project • June - november 2017
The village of Fallow Cross is in trouble. Hercules, the Mayor, is dead, and a powerful sorceress has taken over, casting the village and the surrounding Kingdom into rain and darkness. Without Hercules’ protection, all of the villagers have fled - and only the Oracles remain. Hercules gave them the clue to saving the village, and they know it’s a race against time to recover the pieces of the puzzle and reveal the secrets hidden in the foundations of the village itself. But they can’t do it alone…
The Oracles is a cross-platform experience, developed for local primary school children in Haringey that unfolds over several weeks. Playing a tablet game in the classroom introduces pupils to the world of Fallow Cross, and reveals a call to adventure from the Oracles. Alternating between gameplay and visits to Fallow Cross, the pupils must recover the missing objects to restore protection to the village.
Inspired by the myth of Hercules and his 12 Labours, the project is designed to engage Key Stage 2 pupils in Greek mythology and mathematics, and improve digital literacy.
Cutting edge technology has been developed in collaboration with Google's Creative Lab and Grumpy Sailor to create magical moments of audience interaction, that blend digital and physical environments. The development of digital technology is generously supported by Google's Creative Lab.
The Oracles won a Digital Dozen: Breakthroughs in Storytelling award from Columbia University School of the Arts in 2018.
Director: Matthew Blake
Designer: Kate Rigby
Sound Designer: Salvador Garza
Lighting Designer: Elliot Griggs
Lead Game Developer: Jim Bending
All photos by Paul J Cochrane.
The Oracles is generously supported by
Ellis Campbell Charitable Foundation
Google's Creative Lab
Worshipful Company of Information Technologists